WE ARE AN INDIE DEV DUO FROM THE UK WORKING ON BETWEEN THE CITY AND THE NEEDLE. CLICK HERE TO FIND OUT MORE ABOUT IT.

Monthly Development Update – July 2016

Here is another monthly update for you as we chip away at the final touches in preparation for the demo.

Character Writing
All four characters which are to be included in the demo now have their dialogue fully written. All that remains is to write up a few little bits and pieces such an inbox messages the player receives on their first day at Honest Minds as well as polishing the Employee Introductory Document. We’re now at the stage where we can begin to give everything a thorough examination to ensure it’s up to scratch for the demo release.

User Interface
The in-game desktop assets and all its animation effects are now complete. There are still a few bits of the computer UI to work on and once that’s done all that remains is the finalising of the main menu/welcome screen.

Coding
The last of the coding is the real challenge that remains before demo release. We’ve altered the original framework we had in place. This allows additional suspects to be added into the game far quicker than before. It has taken up some time and will delay the release of the demo by a few weeks but is already making things much easier. The first two suspects are coded in place and all that remains is add in the other two and ensure everything is free of bugs.

Sound
Although the sound effects and voices we need for the demo are complete, we still intend to spend some time tweaking and adding to the soundtrack just flesh out the atmosphere we’re going for.

Moving on…
We’re hoping for an early September release for the demo. Fingers crossed we don’t come across any bumps along the way!

Monthly Development Update – June 2016

As our demo release draws nearer, we’re now beginning to tie everything together. Here is an update of what we’ve been up to.

Character Writing
After completing the dialogue for the first three suspects, all that remains to finalise the fourth and final suspect for the demo. We’ve also spent time fleshing out the lore for additional areas primarily the in-game news articles we mentioned last month. Once this and the suspect dialogue is complete, we’re going to give it a polish over, checking through the writing as a whole including the many emails the player will receive from fellow employees.

Character Assets
Aside from the animations and day time variations for the fourth suspect, we’re happy to say that our character assets are now complete. From here on, our focus is to finalise the desk area and bring the city view to life with additional animations.

User Interface
The questioning area UI is almost complete. The wrist device assets for the fourth suspect is all that is left to do. Once they are complete, our focus will be on the desk area and computer UI. Ensuring it looks and operates as smoothly as possible is our last and most important UI related task before demo release.

Coding
We’re confident those pesky bugs have been squashed and now have a solid framework for the questioning area. We’re now in the process of adding the other three suspects to it. Finding the smoothest way to do this has been tricky but also vital considering we aim to ultimately do this 40 times in all, once for each suspect. Allowing it to be easily replicated will serve us extremely well in the long run.

Sound
Although we have had little time to work on the soundtrack over the last month, we have made progress in improving current sound effects where needed, as well as ensuring our current characters voices suit them just right.

Moving on…
The next few weeks we’ll be spending our time finalising and thoroughly testing everything to ensure the demo is as perfect as can be. It’s truly an exciting and thrilling experience to be able bring all we have worked on to fruition to share with you all.

Monthly Development Update – May 2016

It’s hard to believe another month has gone by already! But even so, we’re happy to have another update for you all.

Character Writing
We completed the dialogue for the second suspect a few weeks ago and are already halfway through the third. We hope to wrap that up in the next week and potentially have all four suspects in the demo written by the end of this month. We’ve also begun writing articles for a newspaper that the player will be able to read each day at their computer. Not only will these articles flesh out the lore of the game world, but some of the suspects you have questioned and dealt with as well.

Character Assets
All character assets and animations are 100% complete for the first two suspects, as well as all possible variations for certain times of day in which they can be questioned.

User Interface
Our next step here is to create the perfect boot up and shutdown screens for the wrist device itself. Once this is done we will be working on finalising the desk area assets, which includes the creation of the desktop design for the computer, allowing the player to quickly get to their messages and all suspect profiles.

Coding
With the last few bugs stamped out the framework, the questioning area is now mostly done. What remains is the final integration of the other three suspects to be included in the demo once all their assets and dialogue is complete.

Sound
Whilst we’ve been mostly working on the above, we’ve still been chipping away at sound design ideas, which includes general sound effects as well as further soundtrack compositions.

Moving on…
Our aim in June is to fully integrate the first three suspects into the questioning area, complete with dialogue and animations. Once that’s done we will fully integrate the fourth suspect, finalise the framework for the desk area, and link the questioning and desk areas together, ensuring the game is successfully working and bug free for the demo.

Monthly Development Update – April 2016

It’s the end of the month, so it’s time for another monthly update.

Character Assets
To bring the suspects further to life, we’ve added blinking animations and made slight tweaks to the mouth animations to keep them in sync with the dialogue that appears. More sideview and walking animations have also been completed.

User Interface
The questioning area UI has finally reached its completion. While we may possibly make a few tweaks in the future if needed, we feel that this is now at the same state it will be when our demo is released.

Coding
All the additional character assets and UI have been implemented and we’re happy to see this is all done and working. The final stages of bug testing are currently underway.

Sound
Along with our visuals, we’ve been hard at work creating a range of sounds for character dialogue, UI interactions, and background ambient music.

Moving on…
As you may have seen, we released a new gameplay trailer this week, showing off the exciting conversation mechanics we have developed thus far. Between now and our demo release, we will be primarily focusing on completing the framework of the desk area and adding another three suspects to the questioning area so you’ll have plenty to dig into when you all get your hands on it.

Gameplay Trailer Released

Here it is for all to see — a brand-spanking new trailer, this time showing of more of the gameplay and conversation mechanics.

As always, we hope you like what you see and feel free to send us any thoughts you have.

Monthly Development Update – March 2016

Here’s our new monthly update. It’s in before April fools, so you know this is the real deal.

Character Writing
We’ve begun writing our second suspect and are already well underway in bringing them to completion.

User Interface
Our new UI features we mentioned last month are now all fully implemented. We’re really happy with these, particularly the ability to review the the player and suspect conversation between talking to them. It wouldn’t be proper scrutiny without it!

Coding
The entire conversation framework is now complete and has been 100% tested against every topic you can ask the suspect and each of the six approaches you can take the conversation. This goes hand in hand with the dialogue system we completed last month which is working wonderfully alongside this.

Sound
We’re continuing to create and gather an assortment of sound effects for the UI and all interactions available, along with the player and suspect voice sounds. These will all be implemented during the next week.

Moving on…
As creation of the framework draws to a close, our next goal is to finally put together the gameplay trailer we’ve been promising, showing a conversation between the player and a suspect in detail. We want to reveal how the way you choose to speak to the suspect will affect the conversation and the branching paths available.

Monthly Development Update – February 2016

As surprising as it is that two months of 2016 have already come and gone, it means it’s time for us to share another update with you all.

Character Writing
As we mentioned a little last month, character writing will no doubt become our main focus this year. Once we finalise the whole framework of the game, there will be more time for us to focus on the writing side. The writing for the first suspect is now 100% complete and ready to show you in our upcoming trailer.

User Interface
This month we’ve added and finalised several aspects of the UI including: multiple cursors, additional screens to review dialogue and suspect notes, as well as allowing the player to execute or release the suspect at any time during the questioning, not just when all questions have been asked.

Coding
In terms of coding, we’ve been hammering away at the dialogue system and can happily say it’s now complete. Rather than have all text appear at once, we now have it drawn letter by letter. The implementation of the conversation UI is also drawing to close and should be wrapped up in the next week or so. Both will work as a base for our first suspect that can be then easily applied to all others.

Sound
We have begun to select and create sound assets to flesh out the conversation UI. We’ve revisited the sound effects for characters voices as well and are excited to implement them.

Moving on…
Our third trailer is still on track to be released this spring and we’re really excited to show you more of the actual gameplay this time. In the coming months, we aim to complete the writing for another three suspects, as we’d love for you to be able to converse with at least four of them in the demo we’re releasing later this year.

Monthly Development Update – January 2016

It’s time for our first update of the new year and as always we’re excited to share with you all what we’ve been up to.

Character Writing
The character writing has been one of our main focuses so far this year. We have been finalising the dialogue of the first suspect interview that we wish to share with you in our gameplay trailer release this spring.

User Interface
To coincide with the above, we’ve been hard at work on the conversation UI, creating assets to provide the player with a variety of topics and approaches to question the suspect with.

Coding
Behind the scenes in coding land, we’ve been tweaking and improving upon all that has been implemented thus far. We’ve made some tiny alterations to our previous conversation UI, ensuring it is as streamlined and presentable as possible.

Moving on…
We edge closer to the our third trailer release and will be continuing to prioritise the writing and dialogue of the first suspect along with the user interface. See you again next month when we should have a clearer date for the trailer!

Monthly Development Update – December 2015

With the release of our latest trailer, this has been a truly exciting month for us and end to 2015.

Character Writing
We have spent further time working on more character dialogue, examples of which you can see in our trailer.

User Interface
The UI has been one of our primary focuses this month as we aimed to polish and perfect all the work done so far, to ensure it looks spick and span. As well as adding more UI features such as our release and execute screen.

Sound
As briefly mentioned last month, we spent some time picking the track we felt suited our trailer. Just as a reminder, we went for this one.

Coding
A good chunk of our time as been spent ensuring everything is working to perfection, in preparation for recording footage for our trailer as well as our upcoming demo.

Marketing
Our final steps this month involved sending out our trailer to those on our press list. The responses and articles we have had has been not only exciting, but also extremely rewarding, and we look forward to sharing more news with you all in the near future.

Moving on…
Over 2016, our primary goal for the first quarter will involve working towards a third trailer which will focus purely on gameplay and the conversation depth and mechanics available to the player. As for the second quarter, this will be exclusively spent in preparation for our demo release and Kickstarter.

Preview Trailer Released

As you may have seen on other corners of the internet, we have released our preview trailer, so it’s time to post it to our own site too.

We hope you like what you see!

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